![]() ![]() ![]() ![]() The current-generation consoles, and of course PC, remain the best place to play, and this starts with resolution and performance. But the last generation's roots are more evident now than ever, and it doesn’t stand up to other new-gen-only games, such as Horizon Forbidden West, on a pure graphics and technical perspective. It would be a lie to call it a bad-looking game, with great use of cinematography and storytelling remaining high points, along with a vivid and lived-in world. There are also some low-quality textures, material reactions, and stiff physics and movement at times alongside obvious glitches which can dull some of the Anvil shine. I have to mention the aggressive use of chromatic aberration, which sullies the image, specifically at lower resolutions. Some negative aspects do arise on the presentation front. This leaves a stunning, rich, and vibrant world that stands proud on the last-generation consoles, but on the PS5, Xbox Series X, Series S, and PC the impact is not so flamboyant. However, the basis of the engine is still firmly rooted in its last and largest technical leap, which was Assassin’s Creed Unity. Some small updates came in Assassin’s Creed Valhalla and remain here, such as per-pixel motion blur, which enhance the action, though are more beneficial in the 30fps modes. ![]()
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